Sprites tutorial for users
  • Require Texture Replacement Plugin
  • Launch the game one time for let the plugin setup the folder.
  • Unzip the content on the AnodeHeart\ModAssets\Replacements\
  • Monsters (ex:Averat) need to be AnodeHeart\ModAssets\Replacements\Monsters\Averat
  • Player need to be AnodeHeart\ModAssets\Replacements\Player
  • Floaty need to be AnodeHeart\ModAssets\Replacements\Floaty
  • Followers need to be AnodeHeart\ModAssets\Replacements\Floaty

Sprites tutorial for spriters
Monsters
Download the Saplee example on Monsters.
Every sprites of a monster are optional. The folder of the monster need to be the Monster name. Always put the correct Uppercase.
A monster has:
  • 3 battles sprites. Saplee_Front.png, Saplee_AltFront.png and Saplee_Glitch.png
  • Some monster do not have a Glitch one (Saplee do not have one per example)
  • 2 Icon sprites. Saplee_Icon.png and Saplee_AltIcon.png
  • 2 Animations. Saplee_Idle.png and Saplee_Walk.png
  • Many monsters do not have them because you cannot meet them on the wild. Some do not have an idle, others doesn't have walk



Player
Download the Player example on Player.
Every sprites of the Player are optional. Every filename need to be correct. Delete sprites than you wannot replace (like lowres).
Player has:
  • 4 Portraits: Default, Blink, XD, Cry
  • 12 Base Animations
  • 2 AirBoat Animations, for a Minigame
  • 2 LowRes Animations, when you use the teleporter
  • 2 Flatland Animations, for a Minigame
  • 2 Aztland Animations, for a Minigame
  • 2 Scooter Animations, for the vehicle
  • 1 Icon, for the worldmap



Floaty
Download any Floaty or Followers .
The Floaty is one of the most complex. The floaty is the orb following you. It exist a flatland & aztland version for the minigame.
The plugin let you replace it with many different ways.
But firstly: The Flatland/Aztland orb is independant from the Default Orb. If you replace one, it will not replace the other one.


Nomenclature:
Orb[4][_Flatland/_Aztland][_Idle/Walk/Run][_number].png

Others Options:
Create a Floaty.json for setup the duration bweteen frames or if it is floating or ground. Look at this complete example

  • Orb/Orb4, Orb is if you want just the Front direction. Orb4 is for have Left, Back, Right, Front
  • [_Flatland], add _FlatLand for the floaty affect the Flatland minigame
  • [_Aztland], add _Aztland for the floaty affect the Aztland minigame
  • [_Idle/Walk/Run], for each animation. If no walk/run, they will be ignored. You do not need to have Walk and Run. Walk or Run work too
  • [_number], Required, precise the number of frames of the animation. Per default 4


First Example: Standard Orb with Flatland & Aztland.

  • Orb_Idle_4.png
  • Orb_Flatland_Idle_4.png
  • Orb_Aztland_Idle_4.png


Second Example: Standard Orb with 8 frames.
  • Orb_Idle_8.png
  • You can replace the last number with the frame than you want for your floaty


Third Example: Orb with directions

  • Orb4_Idle_4.png
  • The 4 of Orb4 is what say than we have 4 directions


Four Example: Pet.
  • Orb4_Idle_4.png
  • Orb4_Walk_4.png
  • Orb4_Run_4.png
  • You are nothing without a small cat following you